Day 1–9 Optimal Chart — ED.1 Route
The Adventures of HILLS is a nine-day (eighteen half-day) time-management RPG. This chart targets ED.1 Hills the Adventurer and most combat achievements in one run. It will not unlock ED.5 (hideout clear on Day 5 blocks it) or ED.2 (keep money under 50,000 G instead).
Before You Start
- Read All Endings Conditions 1–3 and the Requirements Checklist.
- Blue Town Guide icons are story-critical — see Town Guide.
- Save before Day 5 hideout if you also want ED.5 later.
- Ver.1.0.5: first two Mayor jobs do not advance the time period — stack them when Day 6 is tight.
Days 1–3 — Reda, Misty, Micoco
| Day | Priority |
|---|---|
| 1 Day | Port tavern: help Reda (Condition 1 start). Guild rat quest, training dummy, boilerman quest start, collect Old Coins. |
| 1 Night | Joy Street casino Magic Dice; meet boilerman at Port tavern; bathhouse complaint chain if aiming Relax sigil later. |
| 2 Day | Meet Misty, first Mayor Residence job (prefer Clean). Guild streetlight quest. Check Micoco's pack at guild. |
| 2 Night | Stolen-goods merchant event (Adamant Ring route as charted). |
| 3 Day | Noble shops, second Mayor job, meet Micoco at Adventurer Guild (Condition 1 complete before Night 6). |
| 3 Night | Casino owner gamble after goddess statue prayer (Fortune achievement). |
Days 4–6 — Guild, Cove, Hideout
| Day | Priority |
|---|---|
| 4 | Dummy Lv.4, Charvel crystal shop, storage shed infiltration, Micoco inn help quest, Joy Street Charvel “overzealous suitor”. |
| 5 Day | Slums pickpocket kid event → leads into slavers hideout. |
| 5 Night | Hideout clear with Albert fight (Villain Breaker) — blocks ED.5. |
| 6 Day | City Forest: meet Cove, finish mushroom gather (Condition 2). Exit forest advances story — brew with Sika after. |
| 6 Night | Kiki rescue / Dune under Mayor Residence (United We Cut Silver). Poison-arrow timing vs Dune ultimates. |
Condition 3 (two Mayor jobs) must be done before Day 6 daytime ends — if behind, use the v1.0.5 no-time-advance window.
Days 7–9 — GU Hall, Money, Finale
| Day | Priority |
|---|---|
| 7 | View story crystal, guild/barracks scenes, care package delivery, enter Slums deep / GU Hall (sigils, Red Hood floor, Amorphous Construct optional). Adult shop “Candy and Whip → Don't joke”. |
| 8 | Cooking with Charvel, win Mysterious Merchant fight for slave-rescue quest (ED.1 chart), Phantasmal Corridor at night for Shadow leader prep. |
| 9 Day | Talk to Micoco and Reda at the Downtown Inn (skipping this can dump you into ED.4). Stock food/potions. Aim ~38,000 G before dungeon so 12,000 G treasure hits ≥50,000 for ED.1. Rescue GU Hall slaves. |
| 9 Night | Guard Captain → treasure puzzle → Albert at Safehouse → Tentacle boss → mastermind. ED.1 needs ≥50,000 G after the night chain; losing the final Incarnation fight can still yield ED.1 but misses some achievements. |
Boss tactics: Boss Strategies. Cove arc: Rescue Cove. Money below 50k with same flags → ED.2.
What This Chart Skips
- ED.5 — needs hideout left intact + merchant loss; see A Fleeting Life.
- Goblin Slayer — alternate early Cove/mine loss route; often a second run.
- Cherish Chastity — ED.1 with zero violation scenes; requires avoiding many optional H fails.
Last updated: July 2026 — Ver.1.0.15.
Frequently Asked Questions
Is the game longer than 9 days?
No. The retail campaign is nine days. Older wiki text mentioning Day 14–18 was incorrect.
When do I unlock Noble Quarter?
After Misty’s Mayor Residence work grants the pass — commonly Day 2, not mid double-digit days.
Can I follow this for ED.2?
Yes: keep the same flags but spend down so money stays below 50,000 G at the finale check.