H Wiki

Gadola Map Guide

Gadola is the mercantile heart of The Adventures of HILLS—a layered city where market wealth, noble politics, and slum survival all feed the same conspiracy Hills must unravel. This hub indexes every district, secret passage, and unlock timing so you spend Action Points wisely.

How Exploration Works

Hills navigates Gadola through a district-based world map unlocked over the story. Each day grants Action Points (AP) to travel, interact, shop, and fight. Travel between adjacent districts costs one AP; entering sub-areas (cellars, villas, hidden alleys) may cost an additional AP or require key items from Key Items.

The map is not open-world in the AAA sense—you cannot enter locked districts until narrative gates clear—but within unlocked zones you choose visit order freely. That freedom is what makes time management tense: optional events in the Market compete with loyalty scenes in the Slums and gala prep in the Noble Quarter.

District Overview

DistrictRoleUnlockGuide
Market DistrictShops, rumors, early companionsDay 1Market District
SlumsCombat, stealth, working-class NPCsDay 3 (surface), Day 6 (depth)Slums
Noble QuarterInvestigation, high exposure riskDay 10 (outer), Day 12 (inner)Noble Quarter
Hidden LocationsSecret routes, optional allyDay 8–10 (varies)Hidden Locations

Dockside and east gate areas are subzones of Market in gameplay terms but have unique event tables noted in Gadola Overview.

Map and Story Progression

District unlocks gate not only geography but also achievement events and ending flags. Rushing to the Noble Quarter without Slums depth access soft-locks the Ledger Fragment chain—a common true-ending miss noted on Requirements Checklist.

Weather and day-night cycles affect which map nodes appear. Rain opens the spice-alley shortcut in Market; night enables stealth routes in Slums. The Unlock Order page lists story days against district availability.

Exposure and District Danger

Each district has a baseline exposure modifier. Nobles report suspicious commoners quickly; Slums crowds offer camouflage. Hills can lower risk with items and companion escorts (How to Protect). The map hub does not replace that guide—plan district visits with exposure in mind before gala week.

Related Pages

Navigation UI and Player Tools

The world map in HILLS is a static illustrated board—not a zooming minimap. District nodes pulse when new events are available; a muted node still costs AP to visit but may yield only ambient dialogue. Learn the icon language early:

  • Exclamation — mandatory story beat
  • Question mark — optional rumor or side content
  • Skull — high combat risk random encounters
  • Mask — stealth or exposure-sensitive scene

The journal rumor board mirrors question marks you may have missed on the map. Sync journal reads with each morning's planning session during Action Points optimization. Carriage icons appear after Day 7 between Market, Slums surface, and docks—use them to skip encounter rolls when crossing districts for a single objective.

There is no in-game percentage for map completion. Track hidden nodes manually via our Hidden Locations checklist and the gallery's location silhouettes after your first ending.

Planning Your Daily Route

Experienced players sketch a three-line morning plan: (1) mandatory story icon, (2) one optional event or gift run, (3) district that unlocks tomorrow if a flag is close. Hills cannot be in two places without AP cost—sequence matters. Example Day 8: morning guild rumor read (free), Market eavesdrop Event VI, evening rain check for spice alley. If rain fails, swap evening to Slums patrol rather than wasting AP on locked Noble tourism.

Companion location hints appear in dialogue when you rest at the dock inn—use those hints before spending carriage fees. The All Companions page lists who appears where on loyalty days.

District Travel Costs Reference

Standard AP costs for planning spreadsheets:

From → ToWalkCarriage (Day 7+)
Market ↔ Docks0 (same zone)
Market ↔ Slums surface11
Slums surface ↔ depth1
Market ↔ Noble outer21
Noble outer ↔ inner1
Any → Hidden node1–2 after unlock

Sub-areas inside a district (cellar, ballroom) cost +1 AP when entering from the district hub node. Budget round trips when farming gifts—Market to Slums depth and back is three AP minimum before any events.

Weather and Map Icons

Rain icon on world map header triggers spice alley and some Market encounters. Clear nights enable Slums patrol stealth. Storm variant rare after Day 12 blocks carriage—walk only. Check weather each morning during Days 8–10 for achievement VIII routing.

First-Week Map Goals

Week one target: reveal Market, Slums surface and depth, and first hidden rumor. Week two: Noble outer, inner, Veil twice, aqueduct. Week three: finale nodes only. This mirrors Unlock Order without spoiler beats. Sticking to the week template prevents the common trap of over-clearing Market by Day 5 while Slums depth stays locked.

Cross-District Planning

No single district holds every system—combat XP in Slums, social checks in Noble, economy in Market, secrets in hidden nodes. Rotate daily focus rather than clearing one zone completely before touching others. True-ending routes zigzag Gadola intentionally.

Map Hub Quick Links by Goal

Story only: Market → Slums → Noble per walkthrough. True ending: add hidden locations and checklist. 100%: pair map pages with Missables calendar. Combat training: Slums arena and aqueduct preview.

Frequently Asked Questions

Is there a fully revealed map from the start?

The world map fills in as Hills explores. Fogged areas indicate locked or unvisited districts.

Can I return to earlier districts after the finale week?

Once the countdown enters its final red phase, optional travel is limited to finale-related nodes. Clean up missables before Day 15.

Do fast-travel points exist?

After Day 7, paid carriage fast-travel between Market, Slums surface, and docks costs 1 AP but skips random encounters.

How do I track hidden nodes without a percentage?

Use our Hidden Locations checklist and journal rumor board. After first ending, gallery silhouettes show unvisited location art.

Which district should I learn first?

Market—tutorial density is highest and mistakes are cheapest before exposure systems fully apply.

Is the map the same in all endings?

District access is identical during play; epilogue text only changes after credits.