H Wiki

All Companions

Companions are the recruitable party members who fight beside Hills, open district shortcuts, and tilt story outcomes through loyalty and side quests. Gadola spreads companions across economic, criminal, and noble circles — recruiting everyone in one playthrough demands disciplined action point budgeting and awareness of silent deadlines. This page lists each companion, how to obtain them, and what they contribute to combat and narrative routes.

How Recruitment Works

Companions join after Hills completes a recruitment arc — usually a chain of map events, one combat trial, and a final dialogue check keyed to stats or prior flags. Arcs cost action points and often require district access from Unlock Order. The How to Get guide mirrors this page with day-by-day scheduling advice.

Once recruited, companions appear in the party menu, gain EXP from battles, and unlock heart events at affinity thresholds. Bench companions still earn partial EXP and may contribute passives listed on Companion Abilities.

Companion Roster Overview

The table below summarizes the core roster. Names reflect in-game localization; roles link to tactical usage.

  • Renna — Frontline guard recruited in the Market District; needs Hills Resolve ≥ 12 and a successful escort fight. Mitigation and taunt focus.
  • Kael — Ranged striker from the Slums; join by mediating a gang dispute without raising exposure. Bleed and aim skills.
  • Suri — Support healer tied to the clinic chain; requires Medical Registry key item. Cleanse and regen.
  • Dorian — Noble quarter mage; invitation-only after Presence checks. Debuffs and shield breaks.
  • Pike — Engineer scavenger; craft quests plus workshop upgrade. Gadget traps and AP refund on kills.
  • Vessa — Informant rogue; stealth sequences in Hidden Locations. Crit and evasion.
  • Orin — Late-game paladin analog; requires high Justice conviction and two companion loyalty checks. Burst damage and party buff.

Additional background allies appear in scenes but are not full companions. Do not confuse them with bench-eligible roster members when chasing achievements.

Missable Windows and Cutoffs

Several companions silently lock if you advance chapter flags too early:

  • Kael — Fails if Slums riot event triggers before mediation (typically Day 8–12).
  • Dorian — Requires noble infiltration prep; locking out the auction in Micoco arc removes invitation.
  • Vessa — Needs three stealth successes before mid-game curfew; see How to Find.
  • Orin — Only appears if at least four companions are already loyal and Justice track ≥ 60.

When in doubt, save before sleeping and consult Save Points. New Game Plus carries over encyclopedia entries but not roster state until recruited again.

Party Composition Tips

Ideal teams vary by chapter. Early game: Renna + Kael gives a stable front/back line. Mid game: add Suri for sustain or Dorian for shield break against elite nobles. Late game: Pike's AP refunds help turn economy; Orin replaces Renna if you need burst over raw guard.

Synergy tags matter — "Band" skills activate when specific pairs share the field. Check pair bonuses on the abilities page before respecing Hills builds.

Affinity, Loyalty, and Endings

Affinity (hearts) unlocks personal scenes and combo upgrades. Loyalty (hidden) gates whether a companion testifies during crisis hearings for the True Ending. Raising affinity without aligning convictions can still fail loyalty checks — read each companion's preferred dialogue themes in their heart events.

Bad endings tied to betrayal are rare but documented in Bad Ending. Keeping at least three loyal companions through the final week stabilizes most routes.

Farming EXP and Gear

Bench companions gain 50% EXP from battles. Rotate benched members into easy skirmishes in unlocked districts to prevent level gaps. Gear upgrades come from shops and schematics; Pike reduces craft costs. Prioritize weapons that match each companion's scaling stat listed in Companion Abilities.

Companion Quest Chains by Character

Renna: Escort failures block tier-two heart events; complete three successful escorts before her loyalty check. Kael: Mediation then marksmanship trial; failure raises riot meter. Suri: Clinic supply runs; bring Herb Bundles from Slums. Dorian: Ballroom introduction plus library study sessions — Presence gates. Pike: Workshop repair and schematic fetches in Hidden Locations. Vessa: Three stealth tutorials without raising Exposure. Orin: Justice conviction quests after four loyal companions secured.

Each chain lists gold markers; gray markers indicate prerequisites missing — hover for tooltip hints added in patch 1.0.2.

Party Archetypes for Common Problems

Under-healing: Add Suri, bench glass cannons. Cannot break shields: Dorian or Pike gadgets. Add overwhelm: Pike traps + Kael bleed. Boss enrage timers: Orin burst + delay from Kael. High Exposure districts: Renna taunt plus items from Items Hub — not a companion issue but team stress rises without guard.

Rotate archetypes rather than forcing one roster all game; chapter four expects shield break, chapter five expects cleanse and burst within same fight.

Recruitment Order Suggestions

Recommended first-run order: Renna (stability) → Kael (damage) → Suri (sustain) → Dorian or Pike depending on whether you struggle with nobles or adds → Vessa before mid-game stealth gates → Orin last. This order is not mandatory — speedrunners skip Dorian entirely with gear checks — but it minimizes reloads on Standard difficulty while learning systems from How to Play.

Frequently Asked Questions

How many companions are there?

Seven full companions are recruitable in the base game. Micoco is a special ally and not counted toward the roster achievement.

Can I dismiss a companion after recruiting?

You cannot dismiss permanently, but you can bench them indefinitely. Story fights may temporarily force specific parties.

Which companion is best for beginners?

Renna simplifies early bosses with taunt and guard tutorials. Suri is the safest add once clinic quests begin.

Do I need all companions for the True Ending?

You need minimum loyalty counts, not necessarily every character. The Requirements Checklist specifies thresholds.

Can companions die permanently?

No permanent deaths in standard difficulty. Failure states route to bad endings or mission failures with retry. Nightmare modifiers may alter this — see achievement notes.

Where are companion heart events triggered?

At affinity tiers 2, 4, and 6. Events appear as pink markers on the city map; they expire at day end if ignored.

How do companions interact with action point planning?

Recruitment and heart events compete with training and main plot for daily AP. Use Action Points templates in walkthrough hubs.