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Port District

The Port District is Gadola's dockside hub — taverns where Reda introduces Micoco, item shops that trade in Old Coin, and the cooking chain that turns forest ingredients into take-out buffs before Hills ever sets foot in the Noble Quarter. It unlocks early on Day 2–3 and stays relevant through Condition 1 routing, Sika potion prep, and post-patch economy fixes through Ver.1.0.15.

District Role and Unlock

Port sits adjacent to the Market District in travel terms — many players treat docks and bazaar as one morning loop — but the Port has its own event table, shops, and ending-critical beats. Surface access opens Day 2–3 after Hills completes introductory Market errands; the Town Guide then shows Port tavern, item shop, and forest travel pins.

Port is mandatory for Condition 1: help Reda at the tavern before Night 2, then meet Micoco at the Adventurer Guild before Night 6. It is also the launch point for City Forest travel toward Cove (Condition 2). Treat Port as the early-game triangle vertex with Market commerce and forest foraging — not a zone you visit once and abandon.

Key Locations

  • Port Tavern — Reda introduction, Condition 1 start, evening rumor NPCs.
  • Adventurer Guild fringe — Micoco reunion scheduling; linked to Reda chain.
  • Port Item Shop — Ingredient Pack (Old Coin ×2 since v1.0.10), take-out supplies, Old Coin economy.
  • Dockside Warehouses — Care package delivery chain, work events, Misty introduction path.
  • Forest Gate — Travel to City Forest and Cove's gather routes; fast travel to Cove camp after v1.0.8 material success.
  • Sika's Clinic Annex — Potion brewing from Cove materials; fallback brewing after v1.0.13 if gathering failed under certain flags.

Night stalls at Port rotate separately from Market night row — check both when hunting Old Coin trades or mysterious merchant ED.5 chains from All Endings.

Care Package and the Old Man Visit

The Deliver a care package quest introduces a recurring old man NPC at the docks. Completing the delivery advances early kindness flags and unlocks follow-up tooltip hints on the world map.

Ver.1.0.12 fixed tooltip residue when players finished the care package but did not visit Port the same day — stale icons could point at inactive nodes until the next sleep cycle. After updating, deliver the package and confirm Port pins refresh before spending remaining AP elsewhere.

The old man's later visits tie into optional economy tips and forest shortcut rumors. Missing the first visit does not fail Condition 1, but it delays Ingredient Pack awareness for players who skip Item Shop checks.

Cooking, Take-Out Food, and Ingredient Pack

Port is Gadola's cooking hub for take-out buff meals that apply one-fight bonuses — mirror of Market consumables but recipe-driven. Ver.1.0.10 rebalanced take-out food ratios and added Ingredient Pack at the Port Item Shop for Old Coin ×2, jump-starting kitchens before Cove materials flood in.

ServiceCost / SourceNotes
Ingredient PackOld Coin ×2Added v1.0.10; stacks to 99 with other ingredients same patch
Take-out mealsGold + ingredientsRatio tweak v1.0.10 — verify cookbook after updating
Sika potionsCove materialsCheaper bulk than packs; see Cove

Cooking bonus effects now clear correctly on New Game+ after any ending per Ver.1.0.13 — stale buff icons should not carry into second runs on current builds.

Action Point Strategy

Days 2–6 Port scheduling competes with Slums unlock and Mayor jobs:

  • Day 2 — Tavern Reda (Condition 1) before optional Market shopping.
  • Day 3 — Item Shop check for Ingredient Pack if Old Coin available; forest gate scout for Cove pin.
  • Day 4–5 — Care package turn-in same day as Port visit to avoid v1.0.12 tooltip bugs on older builds.
  • Day 6 — Confirm Micoco guild flag (Condition 1) and Cove mushroom flag (Condition 2) before night.

Carriage fees from Market to Port cost 0 AP when walking the dock subzone — use integrated routing from Map Hub travel table. After mid-game, Port visits shrink to ingredient restocks and take-out prep before boss evenings listed on Boss Strategies.

Frequently Asked Questions

When does the Port District unlock?

Typically Day 2–3 after Market tutorial beats. Town Guide blue pins confirm active Port events.

Where is the Ingredient Pack sold?

Port Item Shop for Old Coin ×2 since Ver.1.0.10. Old Coin comes from dock jobs, night stalls, and select quests.

Why do map tooltips stick after the care package?

Pre-v1.0.12 bug if you did not visit Port same day after delivery. Update and revisit Port once to clear stale markers.