The Adventures of HILLS Strategy Guides
Welcome to the central hub for every major guide category in The Adventures of HILLS. Whether you need companion unlock routes, daily action point planning, true ending requirements, or tactics for turn-based encounters in Gadola, start here and jump to the guide that matches your goal.
How Our Guides Are Organized
The Adventures of HILLS is a time-management adventure RPG set in the mercantile city of Gadola. Progress comes from daily action points, district exploration, companion bonds, puzzle-solving, and tactical combat — not from traditional leveling grinds. Because the game rarely tells you when a companion route closes, when a bad event becomes unavoidable, or when a hidden alley unlocks only on a specific day, players search for very specific answers rather than a single spoiler-heavy script.
We split our coverage into six How-to categories that mirror the questions players actually type into search engines after the June 2026 Steam launch. Each category links to related pages within the same section so you can move from general advice to specific locations without returning to a cluttered index. All subpages are written in English and cross-link with consistent trailing-slash URLs across the wiki.
- How to Get — Companions, CG scenes, key items, and deluxe edition bonuses.
- How to Play — Daily loops, exploration, turn-based tactics, and puzzles.
- How to Find — Hidden alleys, clue chains, Micoco callbacks, and map secrets.
- How to Protect — Avoiding bad events, exposure risk, and malicious NPC traps.
- How to Complete — Story flow, side content, 100%, and ending order.
- How to Beat — Crisis countdown, boss tactics, and puzzle solutions.
Most Important Guides for New Players
If you are starting fresh on launch day or returning from The Adventures of MICOCO, three topics save the most time. First, read How to Play for the daily action point loop and how free exploration interacts with story deadlines. PantyParrot designed Gadola around choosing where Hills goes each morning — not clearing every icon on the map before noon.
Second, skim How to Protect before wandering into the Noble Quarter or late-night Slums. Steam's official description warns that commoners and nobles alike can hide ill intentions beneath friendly smiles. One careless conversation chain can trigger a bad event CG that locks achievements and pushes Hills toward a failure ending if you do not recover in time.
Third, bookmark True Ending Guide even if you are still on Day 3. The default crisis route is deliberately harsh, and several true-ending requirements — especially companion trust thresholds and key items from Hidden Locations — are easy to overlook during normal district unlocks. Micoco's return adds optional callbacks that reward players who know the prequel, but HILLS is fully standalone per the developer notes on Micoco Connection.
Early priorities also matter. Visit the Market District for affordable consumables, register companions at the shared lodging before spending AP on optional combat, and save one action block each day for story-flag NPCs marked on the city map after Day 5.
Advanced Topics and 100% Completion
Completionists should pair How to Find with All 25 Achievements and Missables. There are multiple endings, a full CG gallery tied to Steam achievements, companion-specific scenes, and district exploration milestones. The game tracks exposure and reputation quietly — our protect guide explains when a "safe" choice still raises hidden risk meters that gate the best ending.
Turn-based tactics are the other long-term skill curve. Encounters use positioning, companion abilities, and action economy rather than real-time reflexes. Hoarding action points for story days feels safe but starves companion routes. Our Turn-Based Tactics page and Action Point Builds explain when to fight, when to flee, and which Companion Abilities pair with Hills's default kit.
For map-specific dead ends, see Unlock Order — several back alleys in Gadola remain locked until mid-game conspiracy flags even though the district appears on your map early. That single quirk generates more "missing event" searches than almost any other location in the game.
This hub was last updated in June 2026 to reflect the retail Steam release, day-one achievement list, and post-launch clarity on save-slot recommendations.
Recommended Reading Order by Story Progress
| Story Milestone | Read Next |
|---|---|
| Day 1–5 tutorial | Day 1–5 Walkthrough, Controls |
| Market + Slums open | Early Game, How to Get |
| First tactical encounter | Combat Basics, How to Play |
| Micoco reunion | Micoco, How to Find |
| Before crisis countdown | Ending Checklist, Late Game |
This order keeps spoilers minimal while front-loading mechanics that are expensive to unlearn later. You can always return to individual companion pages under All Companions when a new party member joins Hills's group.
Walkthrough vs Guide Pages
Guides answer "how do I do X?" in a system-focused way. The Walkthrough Hub answers "what do I do on Day 12?" in a chronological way. Use both: follow the walkthrough for main story beats and switch to How-to pages when you need deeper explanation of action points, save points, or bad event avoidance.
Players aiming for 100% Completion should read How to Complete once mid-game begins, then keep Save Points open in a second tab. HILLS allows multiple endings from one save file structure if you plan reloads correctly — details in the complete guide and endings section.
Platform Notes and Deluxe Edition
The Adventures of HILLS launched on Windows via Steam on June 18, 2026, published by Mango Party with PantyParrot as developer. The base game is fully standalone — no Micoco save import required. Steam Cloud, twenty-five achievements, and family sharing are supported per the store page. PC players should review PC Controls for keyboard-only and mouse-only accessibility options flagged in Steam features.
Deluxe edition bundles include digital artbook content documented on Deluxe Edition and Deluxe Edition Items. The artbook clarifies several CG unlock hints the in-game gallery omits. Introductory launch pricing was time-limited on Steam; long-term buyers still receive identical story content in the standard SKU.
Content warnings on Steam describe mature themes including violence, coercion, and related adult content. Our protect and NPC guides describe mechanical avoidance of worst outcomes without reproducing explicit scene detail. All depicted characters are adults per developer store text.
New players searching from Steam tags should expect turn-based tactics, puzzles, and time pressure — not pure visual novel pacing. Guides reflect that hybrid structure throughout.
Frequently Asked Questions
Which guide should I read first?
New players should start with How to Play for the daily loop, then How to Protect before exploring risky districts. MICOCO veterans can skim Micoco Connection first for optional callbacks.
Are these guides spoiler-free?
How to Get, How to Play, and How to Protect are mostly spoiler-light. How to Complete, Endings, and Late Game walkthrough pages assume main-story progress.
Do guides cover all Gadola districts?
Yes. Map and find guides are organized by district. Story walkthrough details live primarily in the Walkthrough section and How to Complete.
Is there a single 100% walkthrough?
How to Complete summarizes the full route. For day-by-day AP planning, combine it with Action Points and Save Points walkthrough pages.
Are guides updated after launch?
This wiki targets the June 2026 retail release on Steam, including all 25 achievements and deluxe edition artbook content notes.
Do I need to play MICOCO first?
No. HILLS is standalone. The prequel adds flavor and one achievement-style callback, not mandatory story gates.